Pixelmon Mod View topic - How and Why to Completely Rework Field Moves. (2024)

- 23 Aug 2021 19:32 #209145 Field moves are an extremely interesting, and diverse pool of ideas, that can be used to tie the progression of your Pokemon and your general progression of Minecraft to eachother in a much more natural way. The issue with these right now is that the vast majority of the current ones are completely unusable in multiplayer servers, with the few enabled being underused do to better methods.

Two general changes are needed at the very least. The first is checking if the Pokemon's owner is capable of breaking a block before doing it, which immediately fixes the vast majority of moves for claim servers. The second is allowing server owners to disable them individually in the config, giving them the choice for how they want to balance their economy.

The main goal of these reworked moves is to tie them into the passive progression of Minecraft as an introduction, with advanced mechanics for the more obscure moves found later in the game. Another feature I'd like to add on to them is a "Level 100 Boost", a mechanic of the move exclusive to Pokemon at that level.

The first set of moves I want to speak about are meant as an introduction to the mechanic for new players, and an early game boost of progression depending on the starter chose. I'll be doing this in the form of "Fuel", "Hydrate", and "Stun".

• Fuel is the most recognizable of the three, functioning as a reimagined version of Smelt. With a 5 second cooldown, the player can activate Fuel on a furnace to smelt between 30 to 300 seconds (3 items - 30 items) depending on the special attack stat. At level 100, activating the move will cause half of the items in the furnace to be instantly smelted. Since fire type Pokemon usually have less wild Pokemon they're effective against, this move functions as a quicker way of progression into regular Minecraft, giving players an advantage in the way they're able to efficiently use their resources when mining, while keeping the value of regular fuel between mid- to late levels.

• Hydrate applies a bone meal effect on the block targeted, with a cooldown ranging from 1 to 20 seconds. At level 100 this raises plants to their final stage of growth. With water types being easily able to farm early game levels in the midst of desert Pokemon with x4 weaknesses, this instead acts as a way of early game progression towards plants such as food, or apricorns, allowing players to reach a point good pokeball production quicker.

• Stun causes the targeted Pokemon to become unable to move for 1 minute, with a 30 second cooldown. At level 100 Pokemon affected are unable to despawn for this time. With grass being a much more defensive typing, along with learning status moves such as powders and leech seed early, this move acts instead as a small early game benefit to players who want to set up before a battle, with the real value coming for late game players to do things such as teleport for items, healing, or swapping Pokemon before an important battle.

The next set of moves I want to talk about are focused around resource gathering, which gives players who feel a need to focus on the regular aspect of Minecraft a choice in how they want to progress. I'll be doing this using Cut, Rock Smash, and Dig.

• Cut once again is the most reminiscent of its previous self, being almost the exact same, with the change being that it needs to function through leaves to make it compatible with more 'artistic' trees like the large oak and jungle. At level 100 this move is capable of removing leaves entirely.

• Rock Smash keeps it function against stone and cobblestone as to accurately fit the games, with its new purpose coming in the form of Ores, making it now have a cooldown between 0 to 10 seconds, and applying Fortune 0 to 3 depending based on the Attack stat. This helps it to compete with the regular Minecraft enchantment, while making the same level of consistency much harder to achieve. At level 100, this move is capable of smelting ores.

• Dig is the most wildly changed so far, instead acting as a charge up skill, with the time holding the button effecting how much is broken, and acting as a pseudo cooldown. 3x3 2 seconds, 5x5 3 seconds, 7x7 4 seconds. Though this does extremely well during early game, the only easy way to obtain it is by catching a Hippopotas at level 16+, with your next best option being a Trapinch at 24+. Late game it functions slightly worse than Thunder Stone armor. At level 100, this move applies the Silk Touch effect.

The final set of moves I want to discuss are focused on movement, with the goal being a ground and flying travel boost, and a quick way to transport between marked location. For this I'll be using Freeze, Mount Boost, and Teleport.

• Freeze acts as a weak early to mid game competition for travel against things such as boats, frost walker, and depth strider, by providing a toggle-able version of Frost Walker onto a ridden Pokemon either of the ice type or having an ice type move.

• Mount Boost takes the general concept of boosting movement to a much greater level, increasing the movement speed of the Pokemon to 150% for 10 seconds, with a cooldown of 30 seconds. At level 100 this move provides a dash that jumps 15 blocks forward.

• Teleport sets a location for a player to be able to return to at any time, with the distance it's able to be used at determined by the special attack, and cooldown of 1m-5m determined by distance. At level 100 this move has infinite distance, but keeps its cooldown with a maximum of 5m. This move is the most important of the group, allowing players and owners an impactful alternative to the set home plugin that's become almost required for the mod, and giving singleplayers a great alternative.

While there are many other funny, gimmicky, or useful field moves that could use a revamp, these are the 9 revamps that can easily change field moves to have an actual fun and interesting impact on the game, along with bringing balance between the two playstyles more in line with each other.

Pixelmon Mod View topic - How and Why to Completely Rework Field Moves. (2024)

FAQs

How to change Pokémon moves in Pixelmon? ›

Use. A move relearner can be identified by text above it reading "Move Relearner". If the move relearner does not require any payment (which is the default setting), interacting with the NPC will allow the player to select a Pokémon from their party and relearn that Pokémon's moves.

What does B do in Pixelmon? ›

B : Cycles through external moves if a Pokémon has more than one.

How to use z moves in Pixelmon? ›

In order to use z-moves, the player must have a Key Stone equipped (which can be obtained from defeating a mega-evolved boss pokemon or the /megaring command), and their pokemon must be holding a z-crystal corresponding to one of their moves.

Can you change Pokémon moves? ›

The only way to change the attack a Pokemon knows is with a TM for that sort of attack. It's an item, found in your bag, that you use on the Pokemon whose move you want to change.

Can you rearrange Pokémon moves? ›

Yeah, you select the pokemon in your party while paused (not in battle) and move right on the tabs until you get to the moves. Then press (I think) select and you can move it up and down.

What does bp mean pixelmon? ›

A Pokémon is considered Battle Perfect (BP) when all the IVs which it will make use in battle are optimized, as well as having a beneficial Nature for the spot which it will fill.

What does Mewnium Z do in Pixelmon? ›

The Mewnium Z is a Z-Crystal exclusively for Mew. Moves this Z-Crystal can upgrade: Psychic → Genesis Supernova Special: Only a Mew can use it.

What does firium Z do in Pixelmon? ›

The Firium Z is a Z-Crystal exclusively for Fire-Type Pokémon. Moves this Z-Crystal can upgrade: Any fire type move that isn't from the Status category becomes Inferno Overdrive.

How do you cycle external moves in Pixelmon? ›

Use the "cycle external move" key, B by default, to get to the Mega Evolve option. Use the "use external move" key, G by default, to get your Pokémon to start evolving.

Is there a way to Unevolve a Pokémon in Pixelmon? ›

Evolution can be cancelled by clicking "Cancel" while the Pokémon is in the process of evolving. However, the Pokémon will try to evolve again the next time conditions are met.

What is a substitute move in Pixelmon? ›

Substitute is a Normal-type move that creates a substitute of itself using 25% of its maximum HP, failing if the user has 25% of its HP or less. The substitute will have HP equivalent to 25% of the user's maximum HP + 1.

What is the most powerful Z-Move? ›

While strength can't always be mathematically proved, Snorlax's exclusive Z-Move does win the award for the objectively strongest Z-Move. Pulverizing Pancake has no additional effects, but has a base power of 210, while most other Z-Moves range around the area of 180.

Are Z-Moves better than Mega Evolution? ›

Mega Evolution Is So OP It's Not Even Fair

Granted, any Z-Move is a more powerful attack than any single move a Mega Evolved Pokémon can launch -- but such an impressive powerup with zero drawbacks is much better than betting everything on a single strike.

How do you teach new moves in Pixelmon? ›

When editing a move tutor with an NPC editor, it is possible to charge up to any four different items (with customizable amounts of each) to teach a move; these items can be any items in the game, not necessarily from the above list. It is also possible to allow a move to be taught for free.

How do you modify Pokémon in Pixelmon? ›

While in Creative mode, the player can use the Pokémon editor to add, remove, edit, or randomize Pokémon in their own party. The player can also edit other players' Pokémon by attacking a player with the Pokémon editor.

How do you change Pokémon abilities in Pixelmon? ›

A Pokémon may change between its two normal Abilities using an Ability Capsule. However, an Ability Capsule cannot change a Pokémon's normal Ability into its hidden Ability or vice versa. In Creative mode, it is possible to toggle a Pokémon's Ability (including to and from its hidden Ability) using a Pokémon editor.

Where can I find the move trainer in Pixelmon? ›

Move tutors can spawn naturally in the following biomes: Plains (Category), Ice Plains and Mountainous. They can also be created and edited using an NPC editor.

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